I think the best example is the mortal kombat argument that came up a few times where the basic line of dialogue goes "Kombatant A can deflect bullets as seen in this cinematic. But the VS Battles conclusion was that this proves Magneto is capable of destroying universes - because clearly he has the power to control gravity (which he has never mentioned before or since, despite boasting about his powers constantly) and people with gravity powers can destroy universes.The transitive property is my least favorite part of any versus battle. The logical conclusion would be that either Magneto turned off the Danger Room's artificial gravity, or was gently lifting them with magnetism to give them a feel for what fighting in inverted gravity would be like. But the VS Battles conclusion was that this proves Magneto is capable of destroying universes - because clearly he has the power to control gravity (which he has never mentioned before or since, despite boasting about his powers constantly) and people with gravity powers can destroy universes. While training the X-Men in the Danger Room, he says "Good! But what if I effectively reverse gravity?" and the X-Men start floating into the air.On this space station he builds a Danger Room - a chamber designed to simulate different enemies and environments.Magneto has constructed a space station with artificial gravity.You also have Magneto fighting other people whose own strength is wildly inconsistent - if writer #1 describes the Hulk's punches as "infinitely powerful" but writer #2 has non-powered civilians take punches from the Hulk without dying, then when writer #2 has Magneto tank a punch from the Hulk this becomes evidence that Magneto is "stronger than infinity".Īnd then there's people blatantly misreading events to inflate power levels. So a site like VS Battles will mix-and-match the strongest aspects of all three and declare that Magneto can casually mind control galaxies worth of people at once, even if there's never been any incarnation of Magneto who can do that. Under another writer he can control metal objects from galaxies away, but takes an unspecified amount of time to lock onto them (possibly months or years, and may have needed outside help) he also has very little precision and can't control multiple objects at once nor anything smaller than his fist. Under another writer he can control any object, regardless of whether it's made of metal, but doesn't have any special sensory abilities and can only control things he can see.He can't control anything other than iron, nor can he control things further than a few hundred feet. Under one writer he can sense and control iron with surgical precision, to the point of controlling the blood in peoples' brains to make them hallucinate.The different version can be seen below.Many long-running comic characters have wildly inconsistent abilities, sometimes with the excuse that they temporarily died/lost their powers/etc. Througout the game's development history, different versions are titled with a unique code to distinguish what game version it was. This edition of the game features much better graphics than the original, and redesigned sound effects, music, bonuses and more. It was titled "Warblade MK II" (pronounced "Warblade Mark Two"). The creator, Edgar Vigdal created a money donations pool in order to develop a new game version. It had remained at the top (or within the top 100) of various best game of the year awards. A full game version was released to purchase, which allowed users to have access to more exclusive in-game content such as enhanced user profile pages, more bonuses, time trial mode, etc. Warblade was created as a share-ware, which allowed anybody to distribute it over the internet and play with their friends. The revamp version (Deluxe Galaga) was composed of all his own ideas with the only the basic shoot'em-up style being the main similarity. Vigdal says that he never played the original. The creators of Warblade had nothing to do with the original Galaga game. Warblade was actually an updated version of an old arcade game called "Deluxe Galaga", which in turn was based on the even older "Galaga". It is cram-packed with secrets, interesting gameplay and hours of fun! The full version of the game contains a total of 100 unique levels which the player must navigate through by defeating the aliens on each one. It was originally a PC-only game but has since been ported to OS X, iOS, Linux, and Android. Warblade is a Shoot-'Em-Up style Third Person Shooter game developed by Edgar M.
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